Battler shoots a giant blue laser from his hand.The amount healed isn't massive, at 45 per second up to a maximum of 405 for the entirety of its duration, but multiple activations of it will stack incredibly well. As such, entering the Meta World often is a viable tactic with Battler on the team. The sheer simplicity and effectiveness of this ability is what makes it great, since whoever he's teamed up with will automatically benefit from it activating. That's all there is to it, no drawbacks whatsoever. Gradually restores your health for a brief period of time.īattler's ability is as simple as it gets - you heal over time. Pressure ends pretty fast: Battler's buttons aren't advantageous enough to often continue pressure for very long time, and pressure goes back to neutral quite fast.Not the highest damage: Battler's damage is just ok, and he often cannot stun people fast for this reason, and again needs his partner to do this.Fits to many teams: His versatile neutral and ability makes him very good main character on any team to start pressure with to control neutral once that is done, and helps to cover his weaknesses.His fireball works decently for zoning, and works well as meaty on oki against many characters. Versatile specials: His EX DP especially is a good reversal, being almost impossible to punish and does good amount of guard damage, forcing guard breaks.His 3B and 5B are great fast pokes too, which work well with his fast dash speed. Really good neutral: Battler is very hard to contest there due to his good jump button of tie (j.5C) which covers alot of screen and gives combo on hit.He can zone with his fireballs quite well, and they can also be used as meaty tool for safe okiīattler still has some things he's below average in: he doesn't have threatening mixups and has to rely on universal stagger pressure and throws to open opponent up, and even then he doesn't have best damageĮven so his neutral dominance, safe oki and versatile ability of regenerating HP make him good beginner pick to fit in multiple teams. His main strength lies in his dominant mid screen neutral with his j.5c, 5b and 3b, but he can also play more aggressive with his decent dash, air normals and divekick, meaning he has versatile playstyle which can fit multiple gameplans. His role in Ougon Musou Kyoku's story changes depending on who he's teamed up with, whether it's reclaiming Beatrice's title as the Golden Witch, forming his own harem as the Game Master, or finally putting an end to Beatrice's game.īattler is an all rounder with emphasis on neutral control and closest to shoto function in this game. He seeks to prove that the Rokkenjima murders from October 1986 were committed by human means, in opposition to the Golden Witch Beatrice. ![]() You will also see a change in the title at the top of the cards if you have a bonus.Ushiromiya Battler, the protagonist of Umineko no Naku Koro ni. To see what the bonus is hover over the small diamond in the center of the 4 cards (it will light up blue when you have a bonus) and read the pop-up text. Warrior class - Heavy Arms Specialist (earth) combined with Light Arms Specialist (star) will give you a cleric bonus). You will find that certain combinations of talent types will provide you with bonuses (ex. In each type there are several levels of skills. There are 4 types of talents (earth, star, moon, and sun) that become available at different levels. You can learn all of your class talents and change them at will. earth talent is dragged to the earth talent spot). ![]() ![]() Select 1 talent from each type and drag it to the appropriate spot (ex. ![]() Once you have learned it open your Skills menu (press "k") and select Talent to see what you have learned and apply it. Once you have received the talent card right click it to learn that skill.
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